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EXAMPLE.POV
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1996-07-20
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// Persistance of Vision Raytracer V2.2
// World definition file.
//
// Contains 1 lights, 1 textures and 7 primitives.
//
// This file was generated for POV-Ray V2.2 by
// MORAY.EXE V2.0.wat(c) 1991-1995 Lutz + Kretzschmar
//
// Date : 07/20/1996 (20.07.1996)
//
#max_trace_level 36
//
// This is the standard include file for POV-Ray. It is included with
// every scene that Moray V2.0 exports for POV-Ray.
//
camera { // Camera StdCam
location <-400.000, 200.000, 444.000>
direction <0.0, 0.0, 1.6095>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.3333, 0.0, 0.0>
look_at <30.146, -21.873, 52.598>
}
// ******* L I G H T S *******
light_source { // Light1
<0.376, -6.266, 10.316>
color rgb <1.000, 1.000, 1.000>
}
// ******** TEXTURES *******
//
#include "example.inc"
// ******** REFERENCED OBJECTS *******
// ******** OBJECTS *******
box { // Cube006
<-1, -1, -1>, <1, 1, 1>
texture {
TECH07_2
}
scale <100.0, 100.0, 1.0>
translate <-1.0, -1.0, 199.0>
}
box { // Cube005
<-1, -1, -1>, <1, 1, 1>
texture {
TECH07_2
}
scale <1.0, 100.0, 100.0>
translate <99.0, -1.0, 99.0>
}
box { // Cube004
<-1, -1, -1>, <1, 1, 1>
texture {
TECH07_2
}
scale <1.0, 100.0, 100.0>
translate <-101.0, -1.0, 99.0>
}
box { // Cube003
<-1, -1, -1>, <1, 1, 1>
texture {
TECH07_2
}
scale <100.0, 1.0, 100.0>
translate <-1.0, 99.0, 99.0>
}
box { // Cube002
<-1, -1, -1>, <1, 1, 1>
texture {
TECH07_2
}
scale <100.0, 1.0, 100.0>
translate <-1.0, -101.0, 99.0>
}
box { // Cube001
<-1, -1, -1>, <1, 1, 1>
texture {
TECH07_2
}
scale <100.0, 100.0, 1.0>
translate <-1.0, -1.0, -1.0>
}